modo Scripts
> Quick Align UVs
It's a script that will align the UV island(s) of 1 selected UV edge or any 2 selected UV verts with the nearest axis.
It's a companion for modo's default "Orient UVs" tool, which isn't always perfect, especially on organic shapes.
Example of script working & instructions.
> Select Single Loop
A workaround for the default modo behaviour of selecting the loops of all currently selected edges, changing it so that it will only add the loop of the hovered over edge to the current selection.
Example of script working.
> modo to SMD
An exporter for modo to SMD format (uncompiled mesh for Valve's Source engine). Currently smoothing is done via explicit vertex normals map or by split edge method.
Tutorials
> Normal maps and how not to do them.
A brief mini-tut on why you should generate height maps for your textures rather than throw the diffuse into crazybump. Written in response to seeing the latter technique used more and more by new artists who think it's a valid way to get a good normal map.
> Quick Align UVs
It's a script that will align the UV island(s) of 1 selected UV edge or any 2 selected UV verts with the nearest axis.
It's a companion for modo's default "Orient UVs" tool, which isn't always perfect, especially on organic shapes.
Example of script working & instructions.
> Select Single Loop
A workaround for the default modo behaviour of selecting the loops of all currently selected edges, changing it so that it will only add the loop of the hovered over edge to the current selection.
Example of script working.
> modo to SMD
An exporter for modo to SMD format (uncompiled mesh for Valve's Source engine). Currently smoothing is done via explicit vertex normals map or by split edge method.
Tutorials
> Normal maps and how not to do them.
A brief mini-tut on why you should generate height maps for your textures rather than throw the diffuse into crazybump. Written in response to seeing the latter technique used more and more by new artists who think it's a valid way to get a good normal map.