Download CV as Microsoft Word document (.doc)

Contact & Personal Information

  • Born: 01/01/1986, Glasgow, Scotland
  • Location: Leeds, England
  • Telephone: (+44) 07525417303
  • Email: jamesohare@gmail.com

Education

BA (Hons) Computer Games Art
  • 65.5% average 1st Year
  • 67.5% average 2nd Year
  • Expected to graduate June/July 2009
HND 3D Computer Animation
  • 11 Merits
  • 8 Passes

Previous Experience

Rockstar Leeds (3D Artist)
September 2008 - Present

Responsibilities
  • Modeling, texturing, rigging and animation of characters, environments, props and 2D assets.
Skills Used/Acquired
  • Handheld platform experience.
  • Direct-X shader/style exploration.
3rd Dimension Creations (3D Artist)
July 2007 - September 2008

Responsibilities
  • Modeling, texturing, rigging and animation of characters, environments, props and effects.
  • HUD & interface design.
  • Teaching and documentation of software and techniques.
  • Scripting level events and cutscenes.
  • Integrating new software into existing workflows, writing scripts to overcome kinks.
Skills Used/Acquired
  • Sharing duties across several disciplines within a small team.
  • Understanding of game development process.
  • Experience of game and level design.
  • Working to tight deadlines and keeping cool under stressful situations.
Steampunk Studios (Lead Character Artist)
June 2007 - December 2007

Responsibilities
  • Modeling and texturing of characters for an unannounced AAA side-scroller (X360/PS3).
  • Modeling and texturing of some environmental assets.
Skills Used/Acquired
  • Working within a stylised art direction.
  • High and low res modeling and texturing, using high-end shaders.
Hull-Breach (Co-Lead)
June 2001 - December 2009

Responsibilities
  • Modeling and texturing of characters, weaponry, environmental props and textures.
  • As 3D Lead, I am responsible for keeping the 3D art team organised and active as well as evaluating new applicants to the team.
  • Documenting game design, creating HUD & interface.
Skills Used/Acquired
  • Knowledge of high and low res modeling and texturing for use with high-end pixel shader techniques.
  • Proven ability to lead and work within a team with friendly and enthusiastic attitude.

Software Experience

3D/2D Software
  • Luxology modo, Newtek LightWave (Expert)
  • Adobe Photoshop (Expert)
  • Autodesk Mudbox (Competent)
  • Autodesk 3DS Max, Autodesk Maya (Working Knowledge)
Miscellaneous/Related Software
  • Adobe Flash, Adobe Premiere (Intermediate)
  • HTML, PHP, MySQL, ActionScript, PERL for modo scripts (Intermediate)

Personal Experience

Personal Responsibilities
  • When I'm able, I enjoy contributing to indie game projects and mod teams. This usually takes the form of character modeling, texturing, rigging and animating along with a bit of environmental work. I usually keep at least one freelance/contract job on the go. This allows me to explore a variety of styles and work and keep my skills up to scratch while putting them to a good purpose.
Interests & Hobbies
  • I've a keen interest in most media; films, books and traditional & digital art. I'm also a huge music fan and enjoy going out to gigs when I can.
  • Evidently, gaming is also a major hobby. I can often be found playing FPS games or my favourite genre; FPS/RPG hybrids.
  • I also enjoy doing some light programming (mostly PHP and ActionScript for websites). Recently, I have taken an interest in scripting for 3D programs in order to expand on their toolset and improve workflows, including an exporter script for modo to the Source engine.