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Responsibilities
Responsibilities
Responsibilities
Responsibilities
Contact & Personal Information
- Born: 01/01/1986, Glasgow, Scotland
- Current Location: Leeds, England
- Telephone: (+44) 07525417303
- Email: jamesohare@gmail.com
Education
BSc (Hons) Game Design
- (Part-time, expected to gradute May 2012 - focusing on Unity Android)
HND 3D Computer Animation
- 11 Merits
- 8 Passes
Previous Experience
Rockstar Leeds (3D Artist)
[industry] September 2008 - PresentResponsibilities
- Modeling, texturing, rigging and animation of characters and props.
- 2D artwork for mini-games and UI.
- Handheld and current gen console experience.
- Exploration of art styles using HLSL shaders.
3rd Dimension Creations (3D Artist)
[industry] July 2007 - September 2008Responsibilities
- Modeling, texturing, rigging and animation of characters, environments, props and effects.
- HUD & interface design.
- Teaching and documentation of software and techniques.
- Scripting level events and cutscenes.
- Integrating new software into existing workflows, writing scripts to overcome kinks.
- Sharing duties across several disciplines within a small team.
- Understanding of game development process.
- Experience of game and level design.
- Working to tight deadlines and keeping cool under stressful situations.
Steampunk Studios (Lead Character Artist)
[indie] June 2007 - December 2007Responsibilities
- Modeling and texturing of characters for an unannounced AAA side-scroller (X360/PS3).
- Modeling and texturing of some environmental assets.
- Working within a stylised art direction.
- High and low res modeling and texturing, using high-end shaders.
Hull-Breach Half-Life 2 Modification (Lead Artist)
[indie] June 2001 - December 2009Responsibilities
- Modeling and texturing of characters, weaponry, environmental props and textures.
- As 3D Lead, I am responsible for keeping the 3D art team organised and active as well as evaluating new applicants to the team.
- Documenting game design, creating HUD & interface.
- Knowledge of high and low res modeling and texturing for use with high-end pixel shader techniques.
- Proven ability to lead and work within a team with friendly and enthusiastic attitude.
Software Experience
3D/2D Software
- Luxology modo (Expert)
- Adobe Photoshop (Expert)
- Autodesk 3DS Max & Mudbox, Pixologic ZBrush (Competent)
- Autodesk Maya (Working Knowledge)
Miscellaneous/Related Software
- Adobe Flash, Adobe Premiere (Intermediate)
- HTML, PHP, MySQL, ActionScript, PERL (for modo scripts), HLSL/CG, Unity scripting in java (Intermediate)
Personal Experience
- When I'm able, I usually keep at least one side-project on the go. This allows me to explore a variety of styles and work and keep my skills up to scratch while putting them to a good purpose. I've recently gotten into Unity 3D, developing artwork, shaders and scripts for my own games.
- Evidently, gaming is also a major hobby. I can often be found playing FPS games or my favourite genre blend of FPS/RPG.
- I have taken an interest in scripting for 3D programs in order to expand on their toolset and improve workflows, including an exporter script for modo to the Source engine.