email: jamesohare@gmail.com twitter: @farfarer google+: James O'Hare

Contact & Personal Information

  • Born: Glasgow, Scotland, UK
  • Current Location: Leeds, England
  • Telephone: (+44) 07525417303
  • Email: jamesohare@gmail.com

Experience

3D Artist at Rockstar Leeds from September 2008 to Present

Responsibilities

  • Modeling, texturing, rigging and animation of characters and props.
  • 2D artwork for mini-games and UI.

Skills Used/Acquired

  • Handheld and current gen console experience.
  • Exploration of art styles using HLSL shaders.

3D Artist at 3rd Dimension Creations from July 2007 to September 2008

Responsibilities

  • Modeling, texturing, rigging and animation of characters, environments, props and effects.
  • HUD & interface design.
  • Teaching and documentation of software and techniques.
  • Scripting level events and cutscenes.
  • Integrating new software into existing workflows, writing scripts to overcome kinks.

Skills Used/Acquired

  • Sharing duties across several disciplines within a small team.
  • Understanding of game development process.
  • Experience of game and level design.
  • Working to tight deadlines and keeping cool under stressful situations.

Lead Character Artist at Steampunk Studios from June 2007 to December 2007

Responsibilities

  • Modeling and texturing of characters for an unannounced AAA side-scroller (X360/PS3).
  • Modeling and texturing of some environmental assets.

Skills Used/Acquired

  • Working within a stylised art direction.
  • High and low res modeling and texturing, using high-end shaders.

Lead Artist at Hull-Breach Half-Life 2 Modification from June 2001 to December 2009

Responsibilities

  • Modeling and texturing of characters, weaponry, environmental props and textures.
  • As 3D Lead, I was responsible for keeping the 3D art team organised and active as well as evaluating new applicants to the team.
  • Documenting game design, creating HUD & interface.

Skills Used/Acquired

  • Knowledge of high and low res modeling and texturing.
  • Proven ability to lead and work within a team with friendly and enthusiastic attitude.

Software

3D/2D

  • Luxology modo (Expert)
  • Adobe Photoshop (Expert)
  • Autodesk 3DS Max & Mudbox, Pixologic ZBrush (Competent)
  • Autodesk Maya (Working Knowledge)

Media/Scripting

  • Adobe Flash, Adobe Premiere (Intermediate)
  • HTML, PHP, MySQL, ActionScript, PERL (for modo scripts), HLSL/CG, UnityScript (Intermediate)

Education

BSc (Hons) Game Design

  • First Class Honours
  • Awarded The Deans Prize for the best level 6 performance in Creative Technology

HND 3D Computer Animation

  • 11 Merits
  • 8 Passes

Personal

  • When I'm able, I usually keep at least one side-project on the go. This allows me to explore a variety of styles and work and keep my skills up to scratch while putting them to a good purpose. I've recently gotten into Unity 3D, developing artwork, shaders and scripts for my own games.
  • Evidently, gaming is also a major hobby. I can often be found playing FPS games or my favourite genre blend of FPS/RPG.
  • I have taken an interest in scripting for 3D programs in order to expand on their toolset and improve workflows, including an exporter script for modo to the Source engine.