Download CV as Microsoft Word document (.doc)
Contact & Personal Information
- Born: 01/01/1986, Glasgow, Scotland
- Location: Leeds, England
- Telephone: (+44) 07525417303
- Email: jamesohare@gmail.com
Education
BA (Hons) Computer Games Art
- 65.5% average 1st Year
- 67.5% average 2nd Year
- Expected to graduate June/July 2009
- 11 Merits
- 8 Passes
Previous Experience
Rockstar Leeds (3D Artist)
September 2008 - Present
July 2007 - September 2008
June 2007 - December 2007
June 2001 - December 2009
September 2008 - Present
Responsibilities
3rd Dimension Creations (3D Artist)
- Modeling, texturing, rigging and animation of characters, environments, props and 2D assets.
- Handheld platform experience.
- Direct-X shader/style exploration.
July 2007 - September 2008
Responsibilities
Steampunk Studios (Lead Character Artist)
- Modeling, texturing, rigging and animation of characters, environments, props and effects.
- HUD & interface design.
- Teaching and documentation of software and techniques.
- Scripting level events and cutscenes.
- Integrating new software into existing workflows, writing scripts to overcome kinks.
- Sharing duties across several disciplines within a small team.
- Understanding of game development process.
- Experience of game and level design.
- Working to tight deadlines and keeping cool under stressful situations.
June 2007 - December 2007
Responsibilities
Hull-Breach (Co-Lead)
- Modeling and texturing of characters for an unannounced AAA side-scroller (X360/PS3).
- Modeling and texturing of some environmental assets.
- Working within a stylised art direction.
- High and low res modeling and texturing, using high-end shaders.
June 2001 - December 2009
Responsibilities
- Modeling and texturing of characters, weaponry, environmental props and textures.
- As 3D Lead, I am responsible for keeping the 3D art team organised and active as well as evaluating new applicants to the team.
- Documenting game design, creating HUD & interface.
- Knowledge of high and low res modeling and texturing for use with high-end pixel shader techniques.
- Proven ability to lead and work within a team with friendly and enthusiastic attitude.
Software Experience
3D/2D Software
- Luxology modo, Newtek LightWave (Expert)
- Adobe Photoshop (Expert)
- Autodesk Mudbox (Competent)
- Autodesk 3DS Max, Autodesk Maya (Working Knowledge)
- Adobe Flash, Adobe Premiere (Intermediate)
- HTML, PHP, MySQL, ActionScript, PERL for modo scripts (Intermediate)
Personal Experience
Personal Responsibilities
- When I'm able, I enjoy contributing to indie game projects and mod teams. This usually takes the form of character modeling, texturing, rigging and animating along with a bit of environmental work. I usually keep at least one freelance/contract job on the go. This allows me to explore a variety of styles and work and keep my skills up to scratch while putting them to a good purpose.
- I've a keen interest in most media; films, books and traditional & digital art. I'm also a huge music fan and enjoy going out to gigs when I can.
- Evidently, gaming is also a major hobby. I can often be found playing FPS games or my favourite genre; FPS/RPG hybrids.
- I also enjoy doing some light programming (mostly PHP and ActionScript for websites). Recently, I have taken an interest in scripting for 3D programs in order to expand on their toolset and improve workflows, including an exporter script for modo to the Source engine.