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Contact & Personal Information

  • Born: 01/01/1986, Glasgow, Scotland
  • Current Location: Leeds, England
  • Telephone: (+44) 07525417303
  • Email: jamesohare@gmail.com

Education

BSc (Hons) Game Design

  • (Part-time, expected to gradute May 2012 - focusing on Unity Android)

HND 3D Computer Animation

  • 11 Merits
  • 8 Passes

Previous Experience

Rockstar Leeds (3D Artist)

[industry] September 2008 - Present
Responsibilities
  • Modeling, texturing, rigging and animation of characters and props.
  • 2D artwork for mini-games and UI.
Skills Used/Acquired
  • Handheld and current gen console experience.
  • Exploration of art styles using HLSL shaders.

3rd Dimension Creations (3D Artist)

[industry] July 2007 - September 2008
Responsibilities
  • Modeling, texturing, rigging and animation of characters, environments, props and effects.
  • HUD & interface design.
  • Teaching and documentation of software and techniques.
  • Scripting level events and cutscenes.
  • Integrating new software into existing workflows, writing scripts to overcome kinks.
Skills Used/Acquired
  • Sharing duties across several disciplines within a small team.
  • Understanding of game development process.
  • Experience of game and level design.
  • Working to tight deadlines and keeping cool under stressful situations.

Steampunk Studios (Lead Character Artist)

[indie] June 2007 - December 2007
Responsibilities
  • Modeling and texturing of characters for an unannounced AAA side-scroller (X360/PS3).
  • Modeling and texturing of some environmental assets.
Skills Used/Acquired
  • Working within a stylised art direction.
  • High and low res modeling and texturing, using high-end shaders.

Hull-Breach Half-Life 2 Modification (Lead Artist)

[indie] June 2001 - December 2009
Responsibilities
  • Modeling and texturing of characters, weaponry, environmental props and textures.
  • As 3D Lead, I am responsible for keeping the 3D art team organised and active as well as evaluating new applicants to the team.
  • Documenting game design, creating HUD & interface.
Skills Used/Acquired
  • Knowledge of high and low res modeling and texturing for use with high-end pixel shader techniques.
  • Proven ability to lead and work within a team with friendly and enthusiastic attitude.

Software Experience

3D/2D Software

  • Luxology modo (Expert)
  • Adobe Photoshop (Expert)
  • Autodesk 3DS Max & Mudbox, Pixologic ZBrush (Competent)
  • Autodesk Maya (Working Knowledge)

Miscellaneous/Related Software

  • Adobe Flash, Adobe Premiere (Intermediate)
  • HTML, PHP, MySQL, ActionScript, PERL (for modo scripts), HLSL/CG, Unity scripting in java (Intermediate)

Personal Experience

  • When I'm able, I usually keep at least one side-project on the go. This allows me to explore a variety of styles and work and keep my skills up to scratch while putting them to a good purpose. I've recently gotten into Unity 3D, developing artwork, shaders and scripts for my own games.
  • Evidently, gaming is also a major hobby. I can often be found playing FPS games or my favourite genre blend of FPS/RPG.
  • I have taken an interest in scripting for 3D programs in order to expand on their toolset and improve workflows, including an exporter script for modo to the Source engine.